The Horseshoe Shaped Curve

I tend to spend time thinking about the structure of motivation - because the principle design problem of computer games is a motivational one. That is, how do I motivate a player to keep playing (where they often can put in hours upon hours of time and expend considerable effort while playing)?

Towards this end, a “progressive” increasing marginal tax rate (IMTR) has game psychology all wrong. An IMTR would be like giving the player smaller and smaller bonuses, or weaker and weaker additional powers, as they conquer more and more difficult levels. “You just defeated the Super-Gorgon-Platinum-DragonĀ  Level 26 Monster! Congratulations - here’s a +1 wooden shield!” (To those who have no idea what this means, you can safely assume that it is not a very good reward for the heroic feat the game player just accomplished.) Clearly, this would undermine their motivation and make them want to stop playing - rather than making them want to move further and further into the game. In other words, this sort of motivational structure doesn’t make sense as it will probably de-motivate the, in the IMTR case, taxation player.

Instead, I think that a more effective solution to the taxation problem is a horseshoe shaped taxation curve. It starts out actually quite high (say, 50%), and then its marginal rate decreases until a relatively high level of income (say, 5% at $200,000). At that point, it begins to increase again.

The practical effect of this, I think, would be dramatically different from the IMTR most socialist democracies such as the U.S. or Canada use. As you start out, the one thing that you are focused on is “How do I increase my taxable income?” because the higher your income is, the lower your marginal tax rate (at least for the foreseeable future), and so the higher your marginal net income. This is a forward-looking psychological benefit as well as a material one. As it is, many people’s focus is on how to minimize their incomes, or there is a vague unease about moving to a higher tax bracket as they consider it a diminished marginal return for often much more marginal effort - a perverse state of affairs.


 
 
 

2 Responses to “The Horseshoe Shaped Curve”

  1. http://www.theallegator.com/
    18. December 2008 at 17:07

    In a real world situation, putting the highest tax rate on the poor would be futile on all levels.

    The US federal income tax has only been in effect for about a hundred years. We didn’t need it before then, and we don’t need it now. Keep taxes small, local, and consumption based.

    In a game, I think the key is to keep everyone poor. The best game economics I’ve seen focus around scarcity and consumables. Killing the 26 dragon is a long term hope, rather than something you do thirty times a day. The daily routine consists of trying to hoard enough resources to take on something bigger while trying to save your skin.

    I love your site design. My gf hates it. Take from that what you will.

  2. admin
    19. December 2008 at 14:52

    You can read the above post as “If you’re going to have income taxes, then …” I’m not advocating taxing 50% on income, that percentage was just an arbitrary starting point to illustrate the idea.

    Tell your gf to stop being so critical. :)

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